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@@ -17,18 +17,6 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let _ = (scene as? UIWindowScene) else { return }
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- }
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-
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- func sceneDidDisconnect(_ scene: UIScene) {
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- // Called as the scene is being released by the system.
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- // This occurs shortly after the scene enters the background, or when its session is discarded.
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- // Release any resources associated with this scene that can be re-created the next time the scene connects.
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- // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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- }
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-
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- func sceneDidBecomeActive(_ scene: UIScene) {
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- // Called when the scene has moved from an inactive state to an active state.
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- // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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if let launchStoryboardName = InfoPList.launchStoryboardName,
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let windowScene = self.window?.windowScene
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{
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@@ -64,6 +52,18 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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}
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}
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+ func sceneDidDisconnect(_ scene: UIScene) {
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+ // Called as the scene is being released by the system.
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+ // This occurs shortly after the scene enters the background, or when its session is discarded.
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+ // Release any resources associated with this scene that can be re-created the next time the scene connects.
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+ // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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+ }
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+
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+ func sceneDidBecomeActive(_ scene: UIScene) {
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+ // Called when the scene has moved from an inactive state to an active state.
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+ // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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+ }
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+
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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