/* * This file is part of the SDWebImage package. * (c) Olivier Poitrey * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ #import #import #import "SDImageCoder.h" /** This is the abstract class for all animated coder, which use the Image/IO API. You can not use this directly as real coders. A exception will be raised if you use this class. All of the properties need the subclass to implement and works as expected. For Image/IO, See Apple's documentation: https://developer.apple.com/documentation/imageio */ @interface SDImageIOAnimatedCoder : NSObject #pragma mark - Subclass Override /** The supported animated image format. Such as `SDImageFormatGIF`. @note Subclass override. */ @property (class, readonly) SDImageFormat imageFormat; /** The supported image format UTI Type. Such as `kUTTypeGIF`. This can be used for cases when we can not detect `SDImageFormat. Such as progressive decoding's hint format `kCGImageSourceTypeIdentifierHint`. @note Subclass override. */ @property (class, readonly, nonnull) NSString *imageUTType; /** The image container property key used in Image/IO API. Such as `kCGImagePropertyGIFDictionary`. @note Subclass override. */ @property (class, readonly, nonnull) NSString *dictionaryProperty; /** The image unclamped delay time property key used in Image/IO API. Such as `kCGImagePropertyGIFUnclampedDelayTime` @note Subclass override. */ @property (class, readonly, nonnull) NSString *unclampedDelayTimeProperty; /** The image delay time property key used in Image/IO API. Such as `kCGImagePropertyGIFDelayTime`. @note Subclass override. */ @property (class, readonly, nonnull) NSString *delayTimeProperty; /** The image loop count property key used in Image/IO API. Such as `kCGImagePropertyGIFLoopCount`. @note Subclass override. */ @property (class, readonly, nonnull) NSString *loopCountProperty; /** The default loop count when there are no any loop count information inside image container metadata. For example, for GIF format, the standard use 1 (play once). For APNG format, the standard use 0 (infinity loop). @note Subclass override. */ @property (class, readonly) NSUInteger defaultLoopCount; @end