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- /*
- * This file is part of the SDWebImage package.
- * (c) Olivier Poitrey <rs@dailymotion.com>
- *
- * For the full copyright and license information, please view the LICENSE
- * file that was distributed with this source code.
- */
- #import "SDWebImageCompat.h"
- #import <CoreGraphics/CoreGraphics.h>
- /**
- These following graphics context method are provided to easily write cross-platform(AppKit/UIKit) code.
- For UIKit, these methods just call the same method in `UIGraphics.h`. See the documentation for usage.
- For AppKit, these methods use `NSGraphicsContext` to create image context and match the behavior like UIKit.
- @note If you don't care bitmap format (ARGB8888) and just draw image, use `SDGraphicsImageRenderer` instead. It's more performant on RAM usage.`
- */
- /// Returns the current graphics context.
- FOUNDATION_EXPORT CGContextRef __nullable SDGraphicsGetCurrentContext(void) CF_RETURNS_NOT_RETAINED;
- /// Creates a bitmap-based graphics context and makes it the current context.
- FOUNDATION_EXPORT void SDGraphicsBeginImageContext(CGSize size);
- /// Creates a bitmap-based graphics context with the specified options.
- FOUNDATION_EXPORT void SDGraphicsBeginImageContextWithOptions(CGSize size, BOOL opaque, CGFloat scale);
- /// Removes the current bitmap-based graphics context from the top of the stack.
- FOUNDATION_EXPORT void SDGraphicsEndImageContext(void);
- /// Returns an image based on the contents of the current bitmap-based graphics context.
- FOUNDATION_EXPORT UIImage * __nullable SDGraphicsGetImageFromCurrentImageContext(void);
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