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- //
- // SceneDelegate.swift
- // TestQmeraLite
- //
- // Created by Qindi on 29/11/21.
- //
- import UIKit
- class SceneDelegate: UIResponder, UIWindowSceneDelegate {
- var window: UIWindow?
- var splashWindow: UIWindow?
- func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
- // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
- // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
- // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
- guard let _ = (scene as? UIWindowScene) else { return }
- if let launchStoryboardName = InfoPList.launchStoryboardName,
- let windowScene = self.window?.windowScene
- {
- splashWindow = splashWindow ??
- {
- let window = UIWindow(windowScene: windowScene)
- window.windowLevel = .statusBar
- let storyboard = UIStoryboard(name: launchStoryboardName, bundle: nil)
- window.rootViewController = storyboard.instantiateInitialViewController()
- window.isHidden = false
- // ⏳Wait for 5 seconds, then remove.
- //
- DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2))
- {
- UIView.animate(withDuration: -1, // system default
- animations:
- {
- self.splashWindow?.alpha = 0
- },
- completion:
- { _ in
- self.splashWindow?.isHidden = true
- self.splashWindow = nil
- }
- )
- }
- return window
- }()
- }
- }
- func sceneDidDisconnect(_ scene: UIScene) {
- // Called as the scene is being released by the system.
- // This occurs shortly after the scene enters the background, or when its session is discarded.
- // Release any resources associated with this scene that can be re-created the next time the scene connects.
- // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
- }
- func sceneDidBecomeActive(_ scene: UIScene) {
- // Called when the scene has moved from an inactive state to an active state.
- // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
- }
- func sceneWillResignActive(_ scene: UIScene) {
- // Called when the scene will move from an active state to an inactive state.
- // This may occur due to temporary interruptions (ex. an incoming phone call).
- }
- func sceneWillEnterForeground(_ scene: UIScene) {
- // Called as the scene transitions from the background to the foreground.
- // Use this method to undo the changes made on entering the background.
- }
- func sceneDidEnterBackground(_ scene: UIScene) {
- // Called as the scene transitions from the foreground to the background.
- // Use this method to save data, release shared resources, and store enough scene-specific state information
- // to restore the scene back to its current state.
- }
- }
- struct InfoPList
- {
- private static func value(for name: String) -> String? { Bundle.main.object(forInfoDictionaryKey: name) as? String }
- static var bundleIdentifier: String? { self.value(for: "CFBundleIdentifier") }
- static var bundleDisplayName: String? { self.value(for: "CFBundleDisplayName") }
- static var bundleShortVersionString: String? { self.value(for: "CFBundleShortVersionString") }
- static var bundleVersion: String? { self.value(for: "CFBundleVersion") }
- static var launchStoryboardName: String? { self.value(for: "UILaunchStoryboardName") }
- static var mainStoryboardName: String? { self.value(for: "UIMainStoryboardFile") }
- }
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